It was past the Eldar player's bedtime so we took over his pieces for him. That didn't go so well since the only person who really understood them was the Tyranid player. He really had no stake in seeing them deployed effectively against his troops and we were all too tired to deal with them so they were eventually just declared nul.
Then the Tervigon succeeded in delivering her payload and the game was decided after that.
There was a thin chance after the Tau executed her, that they could take the eggs out of the Nid basket.
This gambit relied on the game enduring a few more turns. Although the Tau player was ready to call it a game, the faint hope of this option convinced him to see it through. As fortune would see it, there was a sixth turn.
The Nid player did several clever moves, including sending in single models from devastated units to block line of sight to his basket. They couldn't both be targeted being from different units and therefore confused the shooting of the Tau player. The Tyranid warrior made it back to the nest as well and chewed up the few Tau waiting to jump in and snatch some eggs. The game did not endure for a seventh turn and so that was it. Almost annihilated, despite concerted efforts of 3 forces, the Nids won!
And I came in second because although the Kroot squad made it into my basket, they didn't get out with the goods.
Lessons Learned:
1) Eldar are mean with their magic.
2) My chosen should not be sent off by themselves into the fray. Much too pricey for that role. As I've seen time and time again, my force works better concentrated due to the small number of units.
3) The Tau are nasty in the end game. If I face them again, I will have to prepare for that.
4) Nids. How can they be stopped? It took the combined power of three forces to run them down and they still won.
5) Play the game by the objectives. I got distracted chasing big shiny targets instead of focusing on the eggs, the main objective. What can I say? I love when things go boom! I had hand-picked a fast force and I didn't use their speed once.
6) Raptors. Always die when I send them ahead. I will try not deep striking them in the future. They're fast enough as it is.
7) Custom games are fun. I will have to design more.
Hope you enjoyed reading.
Cheers
Scratchbuilding and painting:
Warhound
Plague Reaper
Warhound's Necrotic Companions
Fellios the Fallen and cohorts
New table
Chaos Lord
Chosen squad
Scratchbuilt Greater Daemon
Scratchbuilt Rhino
Epic Titans
Team game battle reports
Heretics of the Broken Dawn 2 x2
Lady Pestilence’s' 1st Outing
Regular Battle reports
Scrapyard Blues
Making Don’s BA sweat
First time facing pure Necrons
Christmas with the Greenskins
Don’s IG on a new board
Nurgle Annihilated by Blood Angels
1st time versus Tarkand
Mexican standoff: 2nd Game vs. Tarkand
Nurgle Downs the Sisters
Faceoff with the Lions of Achaea on a brand new board
Tight match against Corbeau’s Nids
The death of Pedro Kantor
Apocalypse battle reports
La Chute de Dominus Org (Fr.)
Fall of Dominus Org (Eng.)
The betrayal of Fellios and the fall of Engel Sarg
Chester’s first outing and first time going Nuclear!
Chester gets schooled by the Eldar!
Experimental Games
NERFed Battle with the Tau
Convergence
Easter Egg hunt
Super Heavy Scrum
1st Spearhead Match
A tenuous alliance
Events
Chaos Ludik 2011!
Storms Cityfight Tournament: part 2
Storms Cityfight Tournament: part 1
’Ard Boyz Practice Match against Valkom’s IG
Game Summit
Random stuff
Gorillapod tripod test with remote
Warhammer in a nutshell
Fantastic report will - great fun - long may they continue in the same spirit. Thanks Curtis
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