What I noticed right away was that my adversary left only a lone unit to hold the fort. My plan therefore was as follows.
1) Deepstrike termies into his backyard and wipe them out.
2) Use the cover to move the rest of my force into the table center and then flank the vehicles from the left with the daemon princess and all my chosen.
3) Camp the plague marines in the land raider (this was a modification) and the rhino on the objective.
4) Use the expendable marines in the rhino as a tool to control the movement of the spawn and set it up for a nice assault.
I took a bad hit in the beginning (either turn 1 or 2) when the vindicator smoked my obliterators. However my plan to sideswipe worked pretty well. The plasma Chosen popped the tactical rhino and then my daemon princess chewed them up. She did however get badly bruised up in the process losing 2 wounds.
The termies also landed on target and although they didn't do anything with their plasma against the predator, they served their purpose of contesting the objective. I forgot the vindicator could simply turn around to blast them, but 3 of them still survived to bring the pain to the objective holders. This tactic was a gamble but critical to at least securing a tie.
From there I simply trusted in Nurgle and the fortitude of the plague marines to hold my objective. I knew my adversary would have a hell of a time popping the land raider and if he succeeded in that, he'd have to remove the plague marines, all 10! No easy task. Even in wipeout games, there's usually a few plague marines still strolling around, sniffing the flowers as bullets riddle their flesh and ricochet off their helmets.
My adversary's termies finished the princess (really, no respect for a lady!) but I was satisfied she'd wiped out most of a tactical squad.
His dreadnought charged my chosen so I threw my spawn into the mix which did nothing really but tie it up for the next few turns.
Around my objective, my expendable CSM squad popped another rhino with their meltas and then my plague marines barbecued the survivors with flamers before hammering them with a hailstorm of bolterfire. I now have renewed respect for my plague marines. They are pretty badass against the right opponent.
By the seventh turn, my adversary was hoping to crack open the land raider but failed. Thus I had the last say, which was pretty nice after all the crappy rolling I did in both games. My plague marines hopped out of the land raider, flamed the entire squad of termies 2x and rained bolter hell on them as well, mounting up 16 shots. This was enough to eliminate 3 termies, a nice surprise at the end of the game.
Final result was a tie, with 2 land raiders staring each other down, nose-to-nose. A Mexican standoff!
Scratchbuilding and painting:
Warhound's Necrotic Companions
Fellios the Fallen and cohorts
Scratchbuilt Greater Daemon
Team game battle reports
Heretics of the Broken Dawn 2 x2
Lady Pestilence’s' 1st Outing
Regular Battle reports
Making Don’s BA sweat
First time facing pure Necrons
Christmas with the Greenskins
Don’s IG on a new board
Nurgle Annihilated by Blood Angels
1st time versus Tarkand
Mexican standoff: 2nd Game vs. Tarkand
Nurgle Downs the Sisters
Faceoff with the Lions of Achaea on a brand new board
Tight match against Corbeau’s Nids
The death of Pedro Kantor
Apocalypse battle reports
La Chute de Dominus Org (Fr.)
Fall of Dominus Org (Eng.)
The betrayal of Fellios and the fall of Engel Sarg
Chester’s first outing and first time going Nuclear!
Chester gets schooled by the Eldar!
NERFed Battle with the Tau
Easter Egg hunt
Super Heavy Scrum
1st Spearhead Match
A tenuous alliance
Chaos Ludik 2011!
Storms Cityfight Tournament: part 2
Storms Cityfight Tournament: part 1
’Ard Boyz Practice Match against Valkom’s IG
Gorillapod tripod test with remote
Warhammer in a nutshell