With a blowtorch, some plastic cement, a soldering iron, a bag of sand and a bottle of black tiny stones, I set to work in the morning and banged (burned) out this board in 4 hours. I was going to paint it but my adversary and I discovered that it looked pretty cool as is. So be it.
The game was capture & control and dawn of war. We didn't have any forest so we designated the sandy areas as duststorms (aka area terrain that provided 4+ cover by obscuring LOS -think smoke).
Death Guard Loadout:
Chaos Lord Lightning Claws
2x 7 man Chosen squads with 5 plasma each in rhinos with dozers
2x 7 man Death Guard squads with 2 flamers, power fist each in Land Raiders
Lions of Achaea Loadout (from what I remember):
Librarian in Terminator Armour
3 tactical squads +transports +lascannon
2 Land Speeders
Autocannon Fitted Predator
I almost forgot to take photos so they only start in turn 3. Mostly nothing of great import happened in the beginning save I fended off some particularly nasty incursions into my side of the board. He installed a tactical squad with a multi-melta in the bunker that I put my objective way to close to. Meant my land raiders were seriously at risk so I fired everything at the bunker, shook up the contents one round (no shooting) and then popped and emptied the bunker in the next.
My spawn got excited about this and tried to lavish scything affection on the now sortied squad but the terminators wounded him so badly before he got there that he just died quickly in close combat.
Then he tried to outflank me with his land speeders equipped with meltas. The land raider dropped one and my Chosen outflanked his other, 10 plasma shots doing the trick. This meant my land raiders would be reasonably safe now.
Indeed, despite having devastators, a dreadnought, and a razorback firing away at me all game with lascannons, I did not lose my objective holding land raider.
I did immobilize one though trying to get through difficult terrain so I decided that I will put dozer blades on my land raiders as soon as possible.
My adversary paid me back for the land speeders by destroying my 2nd squad of chosen's rhino transport. This sucked because they were seriously far away and I was going to use them to contest his objective as my winning coup. Instead my chosen were footslogging it.
Meanwhile he tried to rush a squad of tacticals forward to contest my objective. I popped it with my 1st Chosen squad who miraculously were still alive and then shot up the survivors with my waiting land raider. One marine remained with a flamer and he teamed up with the dreadnought to close assault the chosen.
That close assault got decidedly bizarre because I managed to roll a ridiculous number of hits on the dreadnought despite needing 6s. I missed with my first meltabomb but the fight dragged on to another round and I hit again (another 6) finishing the job with yet another meltabomb.
I've never seen the Chosen behaving so ferociously. They usually get shot to bits.
Meanwhile, I decided this game was going to be a draw if I did not do something dramatic. I rushed forward with the 2nd land raider and hoped for the best. The best almost happened because both a meltagun and an s10 librairian attack failed to stop me. However he got a lucky missile launcher shot and immobilized me. This resulted in a crazy battle as my plague marine squad unloaded and gave them hell.
Even the 2nd squad of chosen made it after running for several turns, letting loose with their plasma on the termies. Caught between the chosen and the land raider, the librairian kissed the big one (my adversary gambled that he'd make his 3+ invulnerable save against the lascannon; I probably would have done the same) and the tacticals and the termies were soon chewed up in close combat.
Alas, although my troops performed admirably, I did not get close enough to contest the objective and the game ended as a draw. I was more than content as I play primarily to blow things up and butcher my adversaries, and I got to do more than my fair share of this in this game, a great time against a strong opponent.
In retrospect, it's a very interesting loadout that I fielded. I put it together fast but it worked well. The land raiders last much longer as well when they have cover. In our first game together, my opponent blew them up fairly quickly with all his firepower. Having both still functioning (albeit immobilized) was therefore a nice turn of events. And the new board rocks. I will enjoy exploring all the strategic possibilities of it in the future.
Scratchbuilding and painting:
Warhound's Necrotic Companions
Fellios the Fallen and cohorts
Scratchbuilt Greater Daemon
Team game battle reports
Heretics of the Broken Dawn 2 x2
Lady Pestilence’s' 1st Outing
Regular Battle reports
Making Don’s BA sweat
First time facing pure Necrons
Christmas with the Greenskins
Don’s IG on a new board
Nurgle Annihilated by Blood Angels
1st time versus Tarkand
Mexican standoff: 2nd Game vs. Tarkand
Nurgle Downs the Sisters
Faceoff with the Lions of Achaea on a brand new board
Tight match against Corbeau’s Nids
The death of Pedro Kantor
Apocalypse battle reports
La Chute de Dominus Org (Fr.)
Fall of Dominus Org (Eng.)
The betrayal of Fellios and the fall of Engel Sarg
Chester’s first outing and first time going Nuclear!
Chester gets schooled by the Eldar!
NERFed Battle with the Tau
Easter Egg hunt
Super Heavy Scrum
1st Spearhead Match
A tenuous alliance
Chaos Ludik 2011!
Storms Cityfight Tournament: part 2
Storms Cityfight Tournament: part 1
’Ard Boyz Practice Match against Valkom’s IG
Gorillapod tripod test with remote
Warhammer in a nutshell