Wednesday, July 14, 2010

Apocalypse Battle Report: A Tenuous Alliance

Finally played the Tenuous Alliance Scenario with some modifications. It was as follows:

Scenario: A Tenuous Alliance

Requires 3 players

1) Player A: Nurgle 3000 pts
2) Player B: any force 2250 pts
3) Player C: any force 2250 pts

Apocalypse deployment - roll scatter to determine division of table except no man's land only extends into Nurgle's side. Roll for who deploy's first and if either Player B or C win, they both setup first, but turns cycle following the hierarchy of rolls. Player B & C deploy one unit at a time on their side. Warp Gate is placed by Nurgle player in his deployment zone.

Chester (warhound) and Bucky (dreadnought) surveying the battlefield the night previous


Fluff

Having obtained information that a gateway into the warp has opened on the desolate Planet X, two forces descend upon the location intent on exploiting/destroying the dark powers sure to pour forth. Upon arrival the hideous sight of Chester (my warhound) overwhelms the commanders of both forces and they are forced into a tenuous alliance with the aim of stopping the forces of Nurgle spewing from the warp.

Thus:

1) The warhound is under the control of a Nurgle controlled psycher. Should this psycher die, the warhound will go berzerk firing at the outset of the next shooting phase all functioning weapons x2 each at the closest target friend or foe. The warhound can only fire in this fashion once per a complete turn (all 3 of the player's turns combined).

2) All psychers friend or foe within 24" of the warhound at the beginning of their turn can attempt to take control of the warhound if it is going berzerk (a psycher cannot wrest control of the warhound from a controlling psycher unless they kill the controlling psycher first). On a 3+ the psycher succeeds and can move and control the warhound as if it were his/her own. On a 1-2d6 the daemon instead inflicts 1 wound on the psycher. Should this new psycher controller die, the warhound will go berzerk again as before.

My Backup Psycher - He didn't live long enough to fulfill this role


3) Player 2 & 3 are allies on the first turn. This alliance dissolves on a 4+ in T2, 3+ in T3, 2+ in T4, and automatically in T5. As long as these players are allies they cannot attack each other although for all other purposes they are independent armies.

4) The Nurgle player wants to spread infection. Every time a model is killed by weapons in the Nurgle player's arsenal, a d6 is rolled. A roll of 6 means an infection has started. To win, the Nurgle player must infect 10 models.

5) The other 2 players either want to control or destroy the warp gate. The one who wants to destroy the gate must score ten penetrating or glancing hits vs. armour 10 but must be within 24" in order to bypass the warpgate's shields. The player that wants to control the gate must have the most units within 6" of the gate at the end of the game.

Scenario's Strategy Guide

What makes this scenario exciting is that it plays on the generals' lust for power. The warhound can easily be destroyed in the first round by a concentration of fire from both opposing players. However if power hunger sets in and the generals decide to try to seize the warhound's weaponry for themselves, they take a risk by gambling they can wrest the daemonicly possessed machine from the forces of Nurgle. This will in all likelihood expose them to repeated rounds of destroyer weapon fire. There exists also the possibility of deliberately triggering crazed episodes by killing the controlling psycher when the warhound is positioned appropriately, thereby gaining twice the usual allotment of Apocalypse weapons. Either way, the warhound represents a volatile and dangerous variable that helps balance out the usual drawbacks of playing a three player game (such as one player concentrating on another and letting the third rise too quickly to power).

The Board

We played on my new 4x8 feet board. It has special terrain features such as sandstorms wherein on a 4-6 on a d6 there is a sandstorm in the area giving a 4+ cover to units that are obscured by it, either behind or directly within. This roll is made at the beginning of each turn for each sandy area. There are also trenches and what looks like a dessicated river bed now (it began as a road but suffered when I used contact cement to afix rubble; contact cement chews right through styrofoam). We decided the trenches were not difficult for troops. However the Nid player had an asset that made all difficult terrain dangerous. Ouch! Although it didn't really affect me much from what I remember.
A=DG Forces; B=IG Forces; C=Tyranid Forces; 1=No man's land; 2=Warpgate

Initial Setup

Loadouts and Setup

Player A: Death Guard Loadout

HQ
2 Daemon Princes

Elite
1 squad of chosen x7 with 5 plasma guns in rhino
Bucky - Chaos Dreadnought with lascannon and missile launcher

Troops
3 squads of Plague Marines x7 each with: 2 flamers x2 and 2 meltas; powerfists & combi flamer or twinlinked bolter in Land Raider or 2 Rhinos

Heavy Support
Obliterators x 2
Havocs x7 with 2x lascannons + 1x missile launcher
Predator with lascannons
Chester - Corrupted Warhound with Plasma Blastgun & Turbo Laser Destructor

Player A: Death Guard Setup

I won 2nd initiative so I placed my models last. I was a bit taken aback by the swarm of tyranid warriors set to rumble into my lines. All the Imperial guard stuff looked menacing at the far end of the table as well. I put the warp gate close to the setup line because there was a convenient aesthetically pleasing spot for it, not so much because I thought it would give me some tactical advantage. In retrospect I should have backed the gate up all the way to my table edge to force the Nid player to travel further.

The Warpgate just looked so appropriate here


I placed Chester (my warhound) at the middle of my right table edge thinking he'd be nice and close to the gate in the event of an Apocalyptic explosion however I could have placed him directly at the gate and avoided the hassle of crossing difficult terrain. I kept most of my force in reserve so they wouldn't be destroyed in the first turn but I did drop my havocs in the bunker so they could harass the Nids a little.

Player B: Imperial Guard Loadout

HQ
Elite
Troops
Fast Attack
Heavy Support

HQ
-Le Hetman Kraxon avec son squad de commandement de compagnie
-Psycher Primaris Nebula Artois avec son ampli-psy dorsal

Troops
-2 escouades de mes Sardokars, mes soldats vétérans. Tous sapeurs avec Melta bombs et Demolition charges. Montés dans des chimères
-2 Pelottons de troupes. (6 escouades de troupes, 2 escouades de commandement de pelotton)
-2 unités d'armes lourdes (6 Canon lasers)
-1 Unité de specialistes (3 lance-plasma)

Heavy Support
-Leman Russ standard
-Leman Russ Exterminator avec bolteurs latéraux
-3 Basilisks hexapodes
-Véhicule anti-bunker medusa

Player B: Imperial Guard Setup

Player C: Tyranid Loadout

HQ
Elite
Troops
Fast Attack
Heavy Support

Player C: Tyranid Setup

Turn 1

Imperial Guard won the initiative so they began. None of their forces were close enough to shoot the gate so they concentrated their fire on my psychers. Thus my daemon princes took a few hits but were still in the game. His heavy weapons also succeeded in killing an obliterator. I placed them in a really dumb position but it was a good idea because they drew attention away from the warhound.
Sad Oblit because his friend is gone

Strangely enough he did not target Chester. I was convinced the warhound wouldn't last a turn. Was the lure of wielding Destroyer Weapon power too great?

I went second and tried to march Chester forward to the warpgate. I knew it was going to be that kind of game when I rolled two 1's for difficult terrain messing up his drive and halving his movement. However unphased I let loose with the full fury of Chester. He fired his big plasma pancakes at the IG hiding in cover and wreaked a bit of havoc on their heavy weapons.
Heavy weapons take a pounding


The turbo laser destructor on the other hand popped one of the beautifully painted and modded basilisk defilers. It was a shame to have to destroy one but they represented the biggest threat to Chester at that point.

And then there were two, albeit still impressive due to their fantastic paintjob


Chester feels a bit dizzy after all that shooting and needs to be steadied for his photo op.

As if that wasn't enough, my two daemon princes were perfectly setup to close assault immediately into the IG ranks. They flew from hiding behind the the bunker straight into melee.
Daemon Princes using the bunker for cover

The troops in the trench didn't stand a chance even though my prince had only 1 wound left.
Soon to be digested Imperial Guard

The plague princess was still strong with three wounds and set upon the hapless stragglers that my first DP didn't engage.
DPs pausing to enjoy the sunshine after launching into a murderous frenzy on the IG troops


As for Bucky, he was under control and didn't kill anything he wasn't supposed to. That would not be the case for the rest of the game however.

Bucky in peaceful times

All told I scored something like 6 infections in my first turn due to excessive slaughter and great dice rolls. I decided I like how squishy the guard are.

The Nids didn't do much for their first turn except move forward. Their goal was the warpgate and the player calmly kept his forces bent towards it.
Nids amass and press forward


What forces didn't move forward spread towards the IG enclave in the top right with the intention of removing their foothold on this side of the board.
Nids spread in a half-moon



Scratchbuilding and painting:

Warhound

Plague Reaper

Warhound's Necrotic Companions

Fellios the Fallen and cohorts

New table

Chaos Lord

Chosen squad

Scratchbuilt Greater Daemon

Scratchbuilt Rhino

Epic Titans

Team game battle reports

Heretics of the Broken Dawn 2 x2

Lady Pestilence’s' 1st Outing

Regular Battle reports

Scrapyard Blues

Making Don’s BA sweat

First time facing pure Necrons

Christmas with the Greenskins

Don’s IG on a new board

Nurgle Annihilated by Blood Angels

1st time versus Tarkand

Mexican standoff: 2nd Game vs. Tarkand

Nurgle Downs the Sisters

Faceoff with the Lions of Achaea on a brand new board

Tight match against Corbeau’s Nids

The death of Pedro Kantor

Apocalypse battle reports

La Chute de Dominus Org (Fr.)

Fall of Dominus Org (Eng.)

The betrayal of Fellios and the fall of Engel Sarg

Chester’s first outing and first time going Nuclear!

Chester gets schooled by the Eldar!

Experimental Games

NERFed Battle with the Tau

Convergence

Easter Egg hunt

Super Heavy Scrum

1st Spearhead Match

A tenuous alliance

Events

Chaos Ludik 2011!

Storms Cityfight Tournament: part 2

Storms Cityfight Tournament: part 1

’Ard Boyz Practice Match against Valkom’s IG

Game Summit

Random stuff

Gorillapod tripod test with remote

Warhammer in a nutshell

Monday, July 5, 2010

Battle Report: New Board - Death Guard vs. Lions of Achaea

This was my first 40k match at the cottage on a brand new board. It doesn't get any better than this! Actually it was my 2nd since I didn't photograph the first but who's counting?

With a blowtorch, some plastic cement, a soldering iron, a bag of sand and a bottle of black tiny stones, I set to work in the morning and banged (burned) out this board in 4 hours. I was going to paint it but my adversary and I discovered that it looked pretty cool as is. So be it.


New Board


The game was capture & control and dawn of war. We didn't have any forest so we designated the sandy areas as duststorms (aka area terrain that provided 4+ cover by obscuring LOS -think smoke).

Death Guard Loadout:



Chaos Lord Lightning Claws



2x 7 man Chosen squads with 5 plasma each in rhinos with dozers



2x 7 man Death Guard squads with 2 flamers, power fist each in Land Raiders

Spawn

Lions of Achaea Loadout (from what I remember):

Librarian in Terminator Armour



5 termies



3 tactical squads +transports +lascannon



2 Land Speeders



Razorback



Autocannon Fitted Predator



Dreadnought



I almost forgot to take photos so they only start in turn 3. Mostly nothing of great import happened in the beginning save I fended off some particularly nasty incursions into my side of the board. He installed a tactical squad with a multi-melta in the bunker that I put my objective way to close to. Meant my land raiders were seriously at risk so I fired everything at the bunker, shook up the contents one round (no shooting) and then popped and emptied the bunker in the next.



My spawn got excited about this and tried to lavish scything affection on the now sortied squad but the terminators wounded him so badly before he got there that he just died quickly in close combat.




Excited Spawn soon to be Dead Spawn


Then he tried to outflank me with his land speeders equipped with meltas. The land raider dropped one and my Chosen outflanked his other, 10 plasma shots doing the trick. This meant my land raiders would be reasonably safe now.



Dead Land Speeder - Preferable to dead Land Raider


Indeed, despite having devastators, a dreadnought, and a razorback firing away at me all game with lascannons, I did not lose my objective holding land raider.




The Firing Line

I did immobilize one though trying to get through difficult terrain so I decided that I will put dozer blades on my land raiders as soon as possible.

Dozer Blade Possibilities


Dozer Blade Possibilities 2


UPDATE! Success: my final version

UPDATE! Dozer blade up

My adversary paid me back for the land speeders by destroying my 2nd squad of chosen's rhino transport. This sucked because they were seriously far away and I was going to use them to contest his objective as my winning coup. Instead my chosen were footslogging it.

Outflank from the far right; seemed like a good idea until the rhino got popped


Meanwhile he tried to rush a squad of tacticals forward to contest my objective. I popped it with my 1st Chosen squad who miraculously were still alive and then shot up the survivors with my waiting land raider. One marine remained with a flamer and he teamed up with the dreadnought to close assault the chosen.

Lone Survivor

That close assault got decidedly bizarre because I managed to roll a ridiculous number of hits on the dreadnought despite needing 6s. I missed with my first meltabomb but the fight dragged on to another round and I hit again (another 6) finishing the job with yet another meltabomb.

Dead Dreadnought


I've never seen the Chosen behaving so ferociously. They usually get shot to bits.

Meanwhile, I decided this game was going to be a draw if I did not do something dramatic. I rushed forward with the 2nd land raider and hoped for the best. The best almost happened because both a meltagun and an s10 librairian attack failed to stop me. However he got a lucky missile launcher shot and immobilized me. This resulted in a crazy battle as my plague marine squad unloaded and gave them hell.

Barbecued Tacticals


Even the 2nd squad of chosen made it after running for several turns, letting loose with their plasma on the termies. Caught between the chosen and the land raider, the librairian kissed the big one (my adversary gambled that he'd make his 3+ invulnerable save against the lascannon; I probably would have done the same) and the tacticals and the termies were soon chewed up in close combat.


Plague Marines and Chosen did a good job cleaning out this section of the board


Alas, although my troops performed admirably, I did not get close enough to contest the objective and the game ended as a draw. I was more than content as I play primarily to blow things up and butcher my adversaries, and I got to do more than my fair share of this in this game, a great time against a strong opponent.


So close but so far (tea candle is the objective)

In retrospect, it's a very interesting loadout that I fielded. I put it together fast but it worked well. The land raiders last much longer as well when they have cover. In our first game together, my opponent blew them up fairly quickly with all his firepower. Having both still functioning (albeit immobilized) was therefore a nice turn of events. And the new board rocks. I will enjoy exploring all the strategic possibilities of it in the future.

Scratchbuilding and painting:

Warhound

Plague Reaper

Warhound's Necrotic Companions

Fellios the Fallen and cohorts

New table

Chaos Lord

Chosen squad

Scratchbuilt Greater Daemon

Scratchbuilt Rhino

Epic Titans

Team game battle reports

Heretics of the Broken Dawn 2 x2

Lady Pestilence’s' 1st Outing

Regular Battle reports

Scrapyard Blues

Making Don’s BA sweat

First time facing pure Necrons

Christmas with the Greenskins

Don’s IG on a new board

Nurgle Annihilated by Blood Angels

1st time versus Tarkand

Mexican standoff: 2nd Game vs. Tarkand

Nurgle Downs the Sisters

Faceoff with the Lions of Achaea on a brand new board

Tight match against Corbeau’s Nids

The death of Pedro Kantor

Apocalypse battle reports

La Chute de Dominus Org (Fr.)

Fall of Dominus Org (Eng.)

The betrayal of Fellios and the fall of Engel Sarg

Chester’s first outing and first time going Nuclear!

Chester gets schooled by the Eldar!

Experimental Games

NERFed Battle with the Tau

Convergence

Easter Egg hunt

Super Heavy Scrum

1st Spearhead Match

A tenuous alliance

Events

Chaos Ludik 2011!

Storms Cityfight Tournament: part 2

Storms Cityfight Tournament: part 1

’Ard Boyz Practice Match against Valkom’s IG

Game Summit

Random stuff

Gorillapod tripod test with remote

Warhammer in a nutshell

Monday, June 28, 2010

Apocalypse Battle Report: Eldar vs. Nurgle or Chester Gets Schooled!

This one is a bit late so the details are a bit fuzzy. Didn't have the time I usually have to write it up since I was playing and modeling too much.
C'est un peu vieux donc j'ai oublié les détails.

So, without further ado...
Donc, ont commences?

The Eldar player held everything in reserve whereas I put most of my army on the table. End result, winning the initiative was rendered worthless.
Le joueur Eldar a gardé tout en réserve mais moi j'ai sorti presque tout. Ma premier grosse erreur. Gagné Init étais inutile pour moi.

Targets arrive but a little too late
Les Eldar arrive mais trôp tard


I had nothing to shoot with my warhound when it was my turn and then he blew the force D weapon off when it came to his turn.
J'ai eu rien à pété pour mon tour et lui a détruit l'arme force D de Chester dès qu'ils sont arrivé.

Chester gets an arm blown off when he tries to make some new friends. Eldar are meanies...
Pauvre Chester, ces nouveaux amies ne sont pas gentils


I knew it was downhill from there. However, I took the game as a learning experience and decided I would consider it research into Eldar armoury and tactics.
J'ai connu que le jeu sont perdu la, mais j'ai considéré comme genre d'apprentisage des tactiques Eldar.

I managed to protect my daemon princes well enough with the cover available because the Eldar player didn't seem to have that much long range firepower and they both made it into close combat.
J'ai protégé mes Princes Daemons assez bien avec Cover et les deux ont reussi à assaut proche.

Hopscotching Daemon Princes
Saute mouton avec les Princes Daemons


They then proceeded to bang up the grav tanks.
Ils ont continues à abusé les Grav tanks.

Plague Princess having fun
La Princesse des Plagues Joue avec les Grav


Once a squad was sortied, my warhound wasted the entire squad in one shot. The princess got to chew on some guardians as well. It didn't take the eldar player long after that to kill them both though.
Quand elle a sortie le squad, elle la bouffé bien. Malgré, le Joueur Eldar a pété les deux après.

On my side I took some heavy hits when my PMs came on from reserve. Popped from their rhino, 250 pts of dudes were wiped out in one destroyer hit. Then my other squad got hit too.
À mon côté mon squad de PM ont mangé un tir D qui a pété l'escouade dans un coup. Mon autre squad a mangé un coup aussi.

Eldar Revenant Titan in position to smoke my PMs with one destroyer hit
Le Titan Eldar se positionné pour me fais mal


Typhus was beyond pointless because he totally messed up his deepstrike and the eldar player placed him and his termie retinue far away where they proved to be totally useless for the rest of the game.
Typhus a été inutile tout le partie. Il a gâché son Deepstrike et le joueur Eldar le place loins de la bataille.

Bye Bye Typhus
Salut Typhus


By turn 3 I managed to pop the Eldar super heavy with nothing more than my three havoc squads sporting only 1 lascannon each (and a missile launcher instead of a las in one). The havocs survived so long because there was so much multi-level cover. It was impossible to wipe the squad in one shot.
Les havocs a été bon parce qu'il lui protégé avec le terrain multi-niveau. C'est mes Havocs qui ont détruit le super heavy.
Havocs appreciate multi-level cover
Terrain multi-niveau est bon pour les Havocs


The warhound took a lot of abuse but finally kissed it when a full squad of fire dragons maybe popped out with meltas and roasted him from close range.
Chester a été pété finalement par les Fire dragons.
Chester's Deliverance
Délivrance de Chester


With only one troop left each, the eldar player flew up to the objective and grabbed it.
Le joueur Eldar a pris un de les objectif avec son troop squad qui reste.

Eldar player moves on the objective
L'objectif capturé


I only had one or two havocs left to contest and they were quickly wiped out. However, the game came down to my one surviving plague marine. I had an asset that gave me double points for a single objective. My adversary was contesting said objective with a grav tank. His destroyer shot scattered wiping out my PM's buddies but left one alive because my PM was on a different level. The shot also scattered onto my adversary's grav and so all I had to do was roll a 4+ for penetration damage and I would have won. Unfortunately, I rolled a 3 and so my adversary won with his uncontested objective.
J'ai eu juste un ou deux havocs qui reste pour contesté l'objectif de les Eldars, donc ils sont morts vites. Mon objectif il l'a contesté avec un grav et il essayé de me détruire avec un autre tir force D. Malgré pour lui, il l'a scatter et frappé sont grav. J'ai eu un asset qui m'a donne deux points pour mon objectif. Si j'ai roulé 4+ pour dommage de pénétration, je l'ai gagné. Mais non, j'ai roulé un trois.
The crux of the game was whether or not this puppy popped
Tout le partie sont déterminé par un roule de d6 pour si je pété cet grav


In retrospect I needed to not take Typhus and a termie retinue, load up on lascannons, and perhaps have another superheavy because his 2 to my one unbalanced things considerably. I was just eating D shots the whole game without being able to give much back. That, and I will keep Chester in reserve if possible next time and make sure he has his day in the sun.
Pour la prochaine fois, je vais laissé Typhus à la maison. Il sont trôp lent. Aussi, j'ai besoins plus de lascannons, et peut être un autre super heavy. J'ai mangé des tirs D tout le jeu sans être capable de le retourné. Finalement je vais gardé Chester à reserve. Comme ça il peut avoir son journée dans le soleil.

As a final note mini Apocalypse games kick butt. It took only 2 hours maybe and we both got to field some cool gear which we usually aren't allowed. It was a good time against a tough player.
Les jeux Apocalypes en mini sont bien cool. Il l'a pris comme deux heures et nous deux ont eu l'opportunité de joué avec nos modèles prèférés. Un bon temps contre un joueur formidable.

Cheers

Scratchbuilding and painting:

Warhound

Plague Reaper

Warhound's Necrotic Companions

Fellios the Fallen and cohorts

New table

Chaos Lord

Chosen squad

Scratchbuilt Greater Daemon

Scratchbuilt Rhino

Epic Titans

Team game battle reports

Heretics of the Broken Dawn 2 x2

Lady Pestilence’s' 1st Outing

Regular Battle reports

Scrapyard Blues

Making Don’s BA sweat

First time facing pure Necrons

Christmas with the Greenskins

Don’s IG on a new board

Nurgle Annihilated by Blood Angels

1st time versus Tarkand

Mexican standoff: 2nd Game vs. Tarkand

Nurgle Downs the Sisters

Faceoff with the Lions of Achaea on a brand new board

Tight match against Corbeau’s Nids

The death of Pedro Kantor

Apocalypse battle reports

La Chute de Dominus Org (Fr.)

Fall of Dominus Org (Eng.)

The betrayal of Fellios and the fall of Engel Sarg

Chester’s first outing and first time going Nuclear!

Chester gets schooled by the Eldar!

Experimental Games

NERFed Battle with the Tau

Convergence

Easter Egg hunt

Super Heavy Scrum

1st Spearhead Match

A tenuous alliance

Events

Chaos Ludik 2011!

Storms Cityfight Tournament: part 2

Storms Cityfight Tournament: part 1

’Ard Boyz Practice Match against Valkom’s IG

Game Summit

Random stuff

Gorillapod tripod test with remote

Warhammer in a nutshell

Sunday, June 13, 2010

Battle Report #5: Retrospective

In retrospect I (re)learned the following:

1) DON'T SPLIT UP MY FORCES! How many times do I need to learn this lesson. Every Plague Marine is precious. They are tough but they can't go it alone.

2) Use cover more. My opponent used cover to excellent advantage whereas I literally handed him an expensive Oblit. squad 2x on a platter by not sitting them in cover.

3) Make a plan and stick to it. The 2nd game went much better because I wasn't just dazzled by random targets. I had clear objectives and so could guide my units better.

4) Land Raiders kick ass! Both my opponent's and my Land Raider took so much punishment in both games without dying (actually mine might have in the 1st game but only in the final turns). I will have to try them for terminator transport.

5) Deepstrikes are a huge gamble. They can be fantastic when they go well but otherwise they're rather like bending over and waiting for the end. You take heavy abuse for your arrival turn which can easily smoke your expensive unit.

6) Double-tapping bolters is rather effective, much more so than I initially understood. Get a full squad of PMs and it could be a formidable strategy.

7) Vindicators blow (when they're in your opponent's force). I have to remember to keep my distance until I can pop it.

8) I have to read my Chaos Codex more carefully. The 'expendable' Chaos Space Marine I got so much mileage out of these two games was not legal. I mixed them up with plague marines who are able to carry 2 special weapons in a 5 man squad. CSMs can only have 1 special weapon per 5 man squad. I need a 10 man squad to field 2, which effectively makes CSMs lose most of their value. PMs however are truly an amazing value - can field 2 special weapons, fearless, feel no pain, blight grenades. Thank you Nurgle for showing me the light and bringing me back to the fold.

Scratchbuilding and painting:

Warhound

Plague Reaper

Warhound's Necrotic Companions

Fellios the Fallen and cohorts

New table

Chaos Lord

Chosen squad

Scratchbuilt Greater Daemon

Scratchbuilt Rhino

Epic Titans

Team game battle reports

Heretics of the Broken Dawn 2 x2

Lady Pestilence’s' 1st Outing

Regular Battle reports

Scrapyard Blues

Making Don’s BA sweat

First time facing pure Necrons

Christmas with the Greenskins

Don’s IG on a new board

Nurgle Annihilated by Blood Angels

1st time versus Tarkand

Mexican standoff: 2nd Game vs. Tarkand

Nurgle Downs the Sisters

Faceoff with the Lions of Achaea on a brand new board

Tight match against Corbeau’s Nids

The death of Pedro Kantor

Apocalypse battle reports

La Chute de Dominus Org (Fr.)

Fall of Dominus Org (Eng.)

The betrayal of Fellios and the fall of Engel Sarg

Chester’s first outing and first time going Nuclear!

Chester gets schooled by the Eldar!

Experimental Games

NERFed Battle with the Tau

Convergence

Easter Egg hunt

Super Heavy Scrum

1st Spearhead Match

A tenuous alliance

Events

Chaos Ludik 2011!

Storms Cityfight Tournament: part 2

Storms Cityfight Tournament: part 1

’Ard Boyz Practice Match against Valkom’s IG

Game Summit

Random stuff

Gorillapod tripod test with remote

Warhammer in a nutshell

Battle report #5b - A Mexican Standoff

The second game went better. This time it was seize ground and then spearhead again. My opponent decided to head straight for me. He got the initiative but nothing of great consequence happened in the first turn.



Here come the marines!



What I noticed right away was that my adversary left only a lone unit to hold the fort. My plan therefore was as follows.

1) Deepstrike termies into his backyard and wipe them out.

2) Use the cover to move the rest of my force into the table center and then flank the vehicles from the left with the daemon princess and all my chosen.

In flanking position



3) Camp the plague marines in the land raider (this was a modification) and the rhino on the objective.



Anybody bring marshmallows?



4) Use the expendable marines in the rhino as a tool to control the movement of the spawn and set it up for a nice assault.



The Gameplay

I took a bad hit in the beginning (either turn 1 or 2) when the vindicator smoked my obliterators. However my plan to sideswipe worked pretty well. The plasma Chosen popped the tactical rhino and then my daemon princess chewed them up. She did however get badly bruised up in the process losing 2 wounds.



Mmm, mmm. Tasty tactical squad


The termies also landed on target and although they didn't do anything with their plasma against the predator, they served their purpose of contesting the objective. I forgot the vindicator could simply turn around to blast them, but 3 of them still survived to bring the pain to the objective holders. This tactic was a gamble but critical to at least securing a tie.



Happy landings!



We're in!



From there I simply trusted in Nurgle and the fortitude of the plague marines to hold my objective. I knew my adversary would have a hell of a time popping the land raider and if he succeeded in that, he'd have to remove the plague marines, all 10! No easy task. Even in wipeout games, there's usually a few plague marines still strolling around, sniffing the flowers as bullets riddle their flesh and ricochet off their helmets.

My adversary's termies finished the princess (really, no respect for a lady!) but I was satisfied she'd wiped out most of a tactical squad.

His dreadnought charged my chosen so I threw my spawn into the mix which did nothing really but tie it up for the next few turns.

Futile for my part but worked as a delay tactic


Around my objective, my expendable CSM squad popped another rhino with their meltas and then my plague marines barbecued the survivors with flamers before hammering them with a hailstorm of bolterfire. I now have renewed respect for my plague marines. They are pretty badass against the right opponent.


Shouldn't get so cozy with plague marines

Sent the commander packin'

By the seventh turn, my adversary was hoping to crack open the land raider but failed. Thus I had the last say, which was pretty nice after all the crappy rolling I did in both games. My plague marines hopped out of the land raider, flamed the entire squad of termies 2x and rained bolter hell on them as well, mounting up 16 shots. This was enough to eliminate 3 termies, a nice surprise at the end of the game.

Final result was a tie, with 2 land raiders staring each other down, nose-to-nose. A Mexican standoff!
Barbecued termies and a Land Raider Mexican standoff

Retrospective

Back


Scratchbuilding and painting:

Warhound

Plague Reaper

Warhound's Necrotic Companions

Fellios the Fallen and cohorts

New table

Chaos Lord

Chosen squad

Scratchbuilt Greater Daemon

Scratchbuilt Rhino

Epic Titans

Team game battle reports

Heretics of the Broken Dawn 2 x2

Lady Pestilence’s' 1st Outing

Regular Battle reports

Scrapyard Blues

Making Don’s BA sweat

First time facing pure Necrons

Christmas with the Greenskins

Don’s IG on a new board

Nurgle Annihilated by Blood Angels

1st time versus Tarkand

Mexican standoff: 2nd Game vs. Tarkand

Nurgle Downs the Sisters

Faceoff with the Lions of Achaea on a brand new board

Tight match against Corbeau’s Nids

The death of Pedro Kantor

Apocalypse battle reports

La Chute de Dominus Org (Fr.)

Fall of Dominus Org (Eng.)

The betrayal of Fellios and the fall of Engel Sarg

Chester’s first outing and first time going Nuclear!

Chester gets schooled by the Eldar!

Experimental Games

NERFed Battle with the Tau

Convergence

Easter Egg hunt

Super Heavy Scrum

1st Spearhead Match

A tenuous alliance

Events

Chaos Ludik 2011!

Storms Cityfight Tournament: part 2

Storms Cityfight Tournament: part 1

’Ard Boyz Practice Match against Valkom’s IG

Game Summit

Random stuff

Gorillapod tripod test with remote

Warhammer in a nutshell

Saturday, June 12, 2010

Battle report #5a - Nurgle Wiped Out!

This will actually be 2 reports in one. Went head-to-head against a marine force in a 2 game showdown. First game resulted in Nurgle's total annihilation due to several tactical errors, but I managed to squeeze out a draw from the second despite the worst possible dice rolls imaginable. My opponent was a pleasure to play against as he was an excellent tactician. This made for two very challenging games.
Ça va être 2 rapports en un. J'ai affronté un force de marine dans un match de deux parties. J'ai été anéantir durant le premier partie mais J'ai réussi à faire un nul au deuxième. Mon adversiare m'a donné un bon défi dû à il est un trés bon tacticien.

The 1st game was Annihilation/Spearhead. Here was the initial setup for both sides:
Le premier partie étais Annihilation/Spearhead. Voici le setup pour les deux adversaires:



Marine Setup


Nurgle Setup


My main mistake was to focus all my heavy firepower on my opponent's land raider, a largely futile effort that wasted 4 lascannon shots a round. Had I succeeded, I would have received 1 point when there were far easier targets on the table.

Mon erreur majeur étais mon gaspillage de la fortitude des armes de mon Land Raider et Obliterators en éssais de fracassé son Land Raider. Il existe des objectifs plus faciles.

Tempting Target
Tentation

My second mistake was to split my forces up and spread them all over the table again. My opponent had his firepower concentrated and so he was clearing a unit a turn.

Mon deuxième erreur étais que j'ai trop separés mes unités. Mon adversaire a détruit un par tour avec sa puissance de feu concentré.



Chosen taking a pounding
Les Chosen battu

My third mistake was to take my plague marines out too early. I gambled the land raider and the obliterators could pop the bunker and then my PMs could flame the survivors. It didn't happen and I was left with the desperate gambit of assaulting a bunker with a lone survivor (which actually went pretty well, all things considered). A full squad would have done some serious damage.

Ma troisième erreur étais que j'ai sorti trop tôt de mon rhino avec les plague marines. J'ai risqué que mon LR et Oblits peu fassent tombé le bunker pour que mes PM peu fassent un SM barbecue avec leurs flamers. Mais ça se ne produit pas. Finalement j'ai étais laisser avec un PM qui a affronté les SM tout seule. Un squad au complet réussiraient plus facilement.


Plague Marines are buttkickers in close combat even when they go solo
Les PMs: pas pire, même solo

My final mistake was to send in the deepstrikers (Plague princess & Termies) into the thick of it where they received the full wrath of a vindicator, predator and squad of tacticals. I hate the 'sit-and-wait-to-be-annihilated' rule for deepstrikers. To be fair to myself, it was a gamble that the termies would be able to dust the vindicator with their plasma. Unfortunately my rolls were abysmal.

Mon dernier erreur fatale étais de l'envoyé mes deepstrikers en face de trop des fusils peu amical (un Vindicator, un Predator, et un escouade tactique). Je déteste le réglement que les deepstrikers dois attendre un tour. J'ai risqué que mon squad de Termies peu détruise le Vindicator mais ça n'a pas marché dû à mes jeté de dés misérables.

Bad landing
Mal placé

Things that went well were few and far between. I kept my 2nd Chosen squad alive until the final turn by hiding them in the bunker. They took severe punishment from the vindicator, turn after turn but didn't die until I took them out.

Il n'y a pas tellement de bonnes nouvelles de Nurgle. Malgré, j'ai gardé ma deuxième escouade Chosen vivant en se cacher dans le bunker. Le vindicator a se secoué quelque fois mais les Chosen n'étais pas endommagé de que je les sortent.

Another shaken/stunned roll? Where's the aceteminophen?
Secoué encore? C'est ou l'acetiminophen?


Also, my cheapie marine squad took down a dreadnought with their meltas. They were very effective in both games.

Comme bonus, mes CSM pas cher a planté un dread avec leurs Meltas. Je l'ai trouvé efficace dans les deux parties.

My 'expendable' squad was the most effective
Dread planté

The end result, Nurgle wipeout.

Résultat: Nurgle anéanti!

Game 2

Retrospective


Scratchbuilding and painting:

Warhound

Plague Reaper

Warhound's Necrotic Companions

Fellios the Fallen and cohorts

New table

Chaos Lord

Chosen squad

Scratchbuilt Greater Daemon

Scratchbuilt Rhino

Epic Titans

Team game battle reports

Heretics of the Broken Dawn 2 x2

Lady Pestilence’s' 1st Outing

Regular Battle reports

Scrapyard Blues

Making Don’s BA sweat

First time facing pure Necrons

Christmas with the Greenskins

Don’s IG on a new board

Nurgle Annihilated by Blood Angels

1st time versus Tarkand

Mexican standoff: 2nd Game vs. Tarkand

Nurgle Downs the Sisters

Faceoff with the Lions of Achaea on a brand new board

Tight match against Corbeau’s Nids

The death of Pedro Kantor

Apocalypse battle reports

La Chute de Dominus Org (Fr.)

Fall of Dominus Org (Eng.)

The betrayal of Fellios and the fall of Engel Sarg

Chester’s first outing and first time going Nuclear!

Chester gets schooled by the Eldar!

Experimental Games

NERFed Battle with the Tau

Convergence

Easter Egg hunt

Super Heavy Scrum

1st Spearhead Match

A tenuous alliance

Events

Chaos Ludik 2011!

Storms Cityfight Tournament: part 2

Storms Cityfight Tournament: part 1

’Ard Boyz Practice Match against Valkom’s IG

Game Summit

Random stuff

Gorillapod tripod test with remote

Warhammer in a nutshell